Guide to the best Clash Royale deck for Arena 5

The best Clash Royale Arena 5 deck

Just got through Arena 4 and are stuck below 1,600 trophies? Follow our tips and tricks to build the best Clash Royale deck for Arena 5. Then learn how to play it optimally to unlock the next level with this guide. Let's take a look at how to easily complete the Spell Valley arena.

Composition of the best Clash Royale deck for Arena 5: card selection

Let's start our Arena 5 deck right away with the two most important cards: Hog Rider and Valkyrie. The combo of these units is very difficult to defend. You'll be pretty sure to do damage to the opponent's tower.

Then we have the Musketeer, which will play a key role, as it is the only unit that can attack air targets. The Barbarian Barrel and the Fireball will be used for both attack and defence. As a building, the Cannon will be an effective defence against enemies on the ground.

Guide to the best Clash Royale Deck for Arena 5

Finally, let's finish off the best Clash Royale deck for Arena 5 with Skeletons and Fire Spirit. Both of these cards cost only 1 Elixir, which significantly reduces the Elixir cost of this deck. Indeed, it averages a very low 2.9 Elixir.

How to play the Hog Rider / Valkyrie deck?

Your main combo will be to attack with the Valkyrie, which will take aggro from enemies. Then place Hog Rider, which will sneak up to the tower and be able to do damage without being targeted. Then send out your Barbarian Barrel to cause even more damage with this best Clash Royale deck to beat Arena 5.

Wait until you have both cards and the necessary Elixir to play them systematically together. Repeat the operation several times by changing sides. Don't hesitate to let your towers tank some damage. This way, you can attack when your opponent doesn't have enough Elixir to defend himself.

If you can keep your cycle going, your opponent will be overwhelmed and you'll quickly see why this is the best Clash Royale deck for Arena 5.

Best Clash Royale deck for Arena 5: gameplay

As it is your only air defence, use your Musketeer wisely. For ground units, use the Cannon, which allows you to take aggro instead of towers and do damage at the same time.

The Skeletons and Fire Spirit will be useful for both attack and defence. As they only cost one Elixir, these cards can allow you to delay. Be careful, however, to use the Spirit of Fire in attack, it will be necessary that it is of higher level or equivalent to that of your opponent's turns. Otherwise, it will be killed before it reaches its destination, which could harm your chances of beating Arena 5.

Finally, the Fireball is very versatile. You can use it to defend, to support your counter-attack, or simply to destroy a tower low in health points.

Now you know how to build and play the best Clash Royale deck for Arena 5. If you're missing some cards or they're too low level, you can always use our guide to the best deck for Arena 4, which will still work in this tier. Once you've won, you can aim for a Clash Royale deck for Arena 6!

Alco
Alco A fan of video games, SF, comics, cinema and new technologies, he is a bit of a geek cliché, but he assumes it.

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