The Dark Beast of Summoners War is the last beast of the rift dungeons. As with all the others, it will allow you to obtain various rewards . It has different skills and will therefore require a different strategy and team. Let's take a look at it in this guide!
The Dark Beast has a unique ability like all the others, allowing you to place an enemy under a spell that renders them immobile and unusable. In order to remove this spell, you will have to choose monsters with multi-hits to reduce the number of turns of the hindrance.
As the Dark Beast is of dark attribute, it is possible to choose all the attributes available in Summoners War. However, the light attribute has both an advantage and a disadvantage against this beast.
The Dark Beast has the following competences.
|Visual||Competence||Description of the competence|
|Scanning the Void||Attacks all enemies twice and greatly increases damage depending on how many times the beast becomes enraged. The Beast becomes enraged when the enemy wins a turn.|
|Roar of darkness||Attacks all enemies and increases the effect of "soul hindrance" on a single nearby enemy. The soul hindrance effect disappears when the boss is hit a certain number of times.|
|Thorn of despair||Attacks all enemies in the front line twice. Damage increases as the defence weakens. If all monsters in the front line are dead, the attack will target the monsters in the second line.|
|Dark breath of anger||Removes all reinforcement effects from all enemies and attacks them with a violent blast to inflict damage that ignores damage reduction effects. The monster under the soul's restraint dies directly from this attack.|
|Twisted body (passive)||Gains immunity to all damaging effects to weaken damage dealt based on HP. This skill increases the damage dealt to Light-attribute monsters by 50%, but increases the damage dealt to Light-attribute monsters by 50%.|
As mentioned, you must use monsters with multi-hits to reduce the number of turns of the soul hindrance set by the Dark Beast. If necessary, it is possible to have sets of violent runes that can make the main monsters replay. It is essential to have a minimum of 180 speed and 1500 attack.
The monsters to be used can be the same as for the other rifts because this composition allows to make a big score and it allows to be regular.
|Visual||Monsters||Description of the runs|
|Eirgar||He rune in Blade/Rapid in VIT/DCC%/ATK%. It will serve as an ATB boost for the whole team.|
|Colleen||There are several runes for this monster, but you should first choose Violent . Then, it is possible to fill this with a set of Vengeance or Will runes. It can be rune in VIT/PV%/DEF% or in VIT/PV%/PV%. It can apply an ATB boost.|
|Sabrina||Several runages are available such as a Fatale/Lame or a Rage/Lame in ATK%/DCC%/ATK. With its twin, it will inflict most of the damage.|
|Talia||She rune in Violent/Blade or Violent/Combat in ATK%/DCC%/ATK%. As for Sabrina|
|Raoq (2A)||It rune in Violent/Blade in ATK%/DCC%/ATK%. It is also better to awaken him a second time, as with Kro . Thanks to his skills, he will be able to attack with another monster that can inflict enormous damage.|
|Kro (2A)||He rune in Rage/Lame in ATK%/DCC%/ATK%. To get more chances, he has to be awakened a second time. As with Sigmarus, it will deal high damage.|
Monsters that are awakened a second time (2A) can help the team with their new skills. In addition, the buildings available in thearena shop can help once they are at maximum.
Once the Dark Beast is beaten, it will be possible to obtain different rewards :
Crystals will also be obtained depending on the score. It is important to note that pure magic crystals are guaranteed once the S rank has been reached;
It is also possible to obtain the following runes when the Dark Beast is defeated:
With this guide, I hope it will be easier for you to successfully defeat the Dark Beast of Summoners War. Good farming ! 🙂
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