Summoners War: Lost Centuria banner
Summoners War: Lost Centuria
Summoners War: Lost Centuria
Players 74 votes
Your rating 0
  • Note
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • Note
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
More info

Chapter 12 Lost Centuria : How to get the 3 stars easily?

Chapter 12 3 star composition

Stuck on chapter 12 of Lost Centuria? Can't manage to validate the 3 stars ⭐️ for each of the 3 difficulty levels? Well, good news, you've come to the right place! With the help of our special deck, you will have no trouble earning the 3 stars for each tier. We'll help you get through Chapter 12 which is so difficult for players. Some occupation fights are more difficult than others, and this one is truly hell if you are not well prepared. So find out right now what the best formation is to beat Pedro from Chapter 12 and his terrible Nightmare Battlefield spell.

Understanding Chapter 12 Lost Centuria for success

The special feature of Chapter 12 is the Nightmare Battlefield spell. Indeed, this spell makes 4 of your monsters drop to 1 point of life at random. It also puts your opponents' monsters to sleep for 15 seconds.

Spell chapter 12

Reading the description of this spell, one might think that it is a good idea to create a composition with single-target damage, but after trying it, it is not very viable.

The perfect composition to obtain the 9 stars

To get the 9 stars in Chapter 12, you really need to establish a very specific strategy. So there's no need to go looking for the best guide compositions. The training we offer has proven itself with us and if you follow our advice, you will have no trouble getting through this chapter 12 Lost Centuria.

The goal here is to always be at 3 speed buffs so that you are always faster than your opponent and can spam the damage over time.

The best deck to get through chapter 12 Lost Centuria

  • Position 1: Kuhn (or your strongest tank)
  • Position 2: Jeanne
  • Position 3: Megan
  • Position 4: Bernard
  • Position 5: Konamiya
  • Position 6: Baretta
  • Position 7: Khmun
  • Position 8: Thrain
Composition chapter 12 Lost Centuria
Composition built with the excellent LostCenturia.ggtool

To begin with, choose to put Khun as your main tank in the first line. He will be super effective against the many Fire monsters present in this chapter. However, if your Khun is too low level, he will lack tankyness. Then prefer your best tank. In my case, Ramagos is the most robust.

We will then choose Jeanne for her control, invincibility and heal and Megan for her speed and attack boost. Bernard will be useful to get to 3 speed and thus be able to spam as much as possible. Moreover, we should try to be always at 3 speed throughout the fights.

In backline, our strategy will be based on Konamiya which, in addition to tanking quite a bit, will allow us to recall Baretta, your main source of damage. Your opponent has no cleanse or transfer, so we can go for damage over time! We'll play Baretta, then Konamiya, then Baretta again.

Then we put Khmun in to provide heal as well. However, you can easily replace it if yours is too weak or if you don't have it. It is interesting in this training to help heal to ensure the 3 stars.

Finally, we chose Thrain, because it stunned the monsters affected by the damage over time, which allows you to delay a maximum while inflicting a lot of damage. Very important especially at the end of the game where the risk of being one-shot is enormous.

Spells to choose from to succeed in chapter 12 Lost Centuria

As far as spells are concerned, here is what we recommend (several possible choices depending on what you have/prefer):

  • Damage conversion: to make the frontline stand up.
  • Purification: assist in heal and cleanse.
  • Transfer: to counter the Nicky and Perna on the 3rd floor.

But if you have Corruption, put it instead of Damage Conversion. On the other hand, Divine Protection can replace Purification, in order to tank Lushen and Tesarion. But it's really up to you.

First floor: Exterior of the garrison ⭐️⭐️⭐️

The first floor of this chapter 12 is not particularly dangerous. There is, for the moment, only one Nightmare Battlefield spell, so you can handle it easily. The only difficulty is the Lushen, which are quite dangerous, but they fall relatively quickly thanks to this composition.

Chapter 12 Lost Centuria - floor 1

Second Floor: Garrison Gate ⭐️⭐️⭐️

For the second floor, it's a bit more difficult. First of all because there is an additional spell. Then, the opposing Jeanne and Khmun will bring heal to the whole team. Here, the big danger will be to fall to 1 HP and to be attacked by a Tesarion or a Ganymede.

Chapter 12 Lost Centuria - floor 2

Third Floor: Garrison Centre ⭐️⭐️⭐️

For this third floor, it is even more difficult because the enemy has 3 spells. Ragdoll will cause a lot of problems if he hits our Baretta. Nicky, Perna and Lapis are very dangerous and do a lot of area and time damage. So when you're down to 1 HP, it's going to be very difficult to get out. But don't worry, with this composition, we managed to drop it on the first try 😉

Chapter 12 Lost Centuria - floor 3

And that's it, this Chapter 12 guide Lost Centuriais coming to an end. I hope our deck suggestion helped you get your 9 stars easily! Feel free to let us know in the comments if you managed to get through the 3 levels with a different composition, we'd love to see that there are other possibilities 😉

Marjo Former editor-in-chief of JeuMobi and a real sniper of spelling mistakes. Very good audience, laughter is my fuel. Life is a game, isn't it!

Leave a comment

Your email address will not be published. Required fields are marked with*.

Share this
  • Facebook
  • Twitter
  • Telegram
  • Pinterest
  • Reddit